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National
Educational Technology Standards for Students
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Prior
to completion of Grade 2 students will:
1. Use input devices (e.g., mouse, keyboard, remote control) and output
devices (e.g.,monitor, printer) to successfully operate computers, VCRs, audio
tapes, telephones, and other technologies.
2. Use a variety of media and technology resources for
directed and independent learning activities.
3. Communicate about technology using developmentally
appropriate and accurate terminology.
4. Use developmentally appropriate multimedia resources
(e.g., interactive books, educational software, elementary multimedia
encyclopedias) to support learning.
5. Work cooperatively and collaboratively with peers,
family members, and others when using technology in the classroom.
6. Demonstrate positive social and ethical behaviors when
using technology.
7. Practice responsible use of technology systems and
software.
8. Create developmentally appropriate multimedia products
with support from teachers, family members, or student partners.
9. Use technology resources (e.g., puzzles, logical
thinking programs, writing tools, digital cameras, drawing tools) for problem
solving, communication, and illustration of thoughts, ideas, and stories.
10.Gather information and communicate with others using
telecommunications, with support from teachers, family members, or student
partners. (4)
Prior
to completion of Grade 5, students will:
1. Use keyboards and other common input and output devices (including
adaptive devices when necessary) efficiently and effectively.
2. Discuss common uses of technology in daily life and
advantages and disadvantages those uses provide.
3. Discuss basic issues related to responsible use of
technology and information; and describe personal consequences of inappropriate
use.
4. Use general purpose productivity tools and peripherals
to support personal productivity, to remediate skill deficits, and to facilitate
learning through-out the curriculum.
5. Use technology tools (e.g., multimedia authoring,
presentation, web tools, digital cameras, scanners) for individual and
collaborative writing, communication, and publishing activities to create
knowledge products for audiences inside and outside the classroom.
6. Use telecommunications efficiently and effectively to
access remote information and communicate with others in support of direct and
independent learning and for pursuit of personal interests.
7. Use telecommunications and on-line resources (e.g.,
email, online discussions, web environments) to participate in collaborative
problem-solving activities to develop solutions or products for audiences inside
and outside the classroom.
8. Use technology resources (e.g., calculators, data
collection probes, videos, educational software) for problem-solving,
self-directed learning, and extended learning activities.
9. Determine when technology is useful and select the
appropriate tool(s) and technology resources to address a variety of tasks and
problems.
10.Evaluate the accuracy, relevance, appropriateness,
comprehensiveness,
and bias of electronic information sources.
Prior
to completion of Grade 8 students will:
1.Apply strategies for identifying and solving routine hardware and software
problems that occur during everyday use.
2.Demonstrate knowledge of current changes in information
technologies and the effect those changes have on the workplace and society.
3.Exhibit legal and ethical behaviors when using
information and technology, and discuss consequences of misuse.
4.Use content-specific tools, software, and
simulations(e.g., environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research.
5.Apply productivity/multimedia tools and peripherals to
support personal productivity, group collaboration, and learning throughout the
curriculum.
6.Design, develop, publish, and present products (e.g.,
Web pages, videotapes) using technology resources that demonstrate and
communicate curriculum concepts to audiences inside
and outside the classroom.
7.Collaborate with peers, experts, and others using
telecommunications and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop solutions or products for
audiences inside and outside the classroom.
8.Select and use appropriate tools and technology
resources to accomplish a variety of tasks and solve problems.
9.Demonstrate an understanding of concepts underlying
hardware, software, and connectivity, and of practical applications to learning
and problem solving.
10.Research and evaluate the accuracy, relevance,
appropriateness, comprehensiveness, and bias of electronic information sources
concerning real-world problems.
Prior
to completion of Grade 12 students will:
1.Identify capabilities and limitations of contemporary and emerging
technology resources and assess the potential of these systems and services to
address personal, lifelong learning, and workplace needs.
2.Make informed choices among technology systems,
resources, and services.
3.Analyze advantages and disadvantages of widespread use
and reliance of technology in the workplace and in society as a whole.
4.Demonstrate and advocate for legal and ethical behaviors
among peers, family, and community regarding the use of technology and
information.
5.Use technology tools and resources for managing and
communicating personal/professional information (e.g., finances, schedules,
addresses, purchases, correspondence).
6.Evaluate technology-based options, including distance
and distributed education, for lifelong learning.
7.Routinely and efficiently use online information to meet
needs for collaboration, research, publications, communications, and
productivity.
8.Select and apply technology tools for research,
information analysis, problem-solving, and decision-making in content learning.
9.Investigate and apply expert systems, intelligent
agents, and simulations in real-world situations.
10.Collaborate with peers, experts, and others to
contribute to a content-related knowledge base by using technology to compile,
synthesize, produce, and disseminate information, models, and other creative
works.
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